----------------------
-- New player stats --
----------------------
INV_STARTLEVEL = 10 -- Level players start on
INV_STARTPOINTS = 200 -- How many points they get to begin
INV_STARTXP = 0 -- How far through the current level? Default: 0
INV_STARTMONEY = 5000 -- A decent amount of money to start with
INV_STARTWEAPONSPEED = 100 -- 100%
INV_STARTWEAPONDAMAGE = 100 -- 100%
INV_STARTDAMAGETAKEN = 100 -- 100%
INV_STARTMAXHEALTH = 100 -- 100%
INV_STARTSPEED = 100 -- 100%
INV_STARTCLIPSIZE = 100 -- 100%
INV_STARTJUMP = 100 -- 100%
INV_STARTSPREAD = 100 -- 100%
INV_STARTBUYABLES = { 1 } -- IDs of things you start with.

--------------
-- Settings --
--------------
INV_SERVERNAME = "Invasion Test Server |" -- Only used if "INV_SHOWWAVEINNAME" is true
INV_SHOWWAVEINNAME = true -- If true, uses the name above and appends " Wave x of y"
INV_COREMONEYMULT = 8 -- If the players win they get given (Core health * this variable) money
INV_MONEYPREFIX = "$" -- ...
INV_POINTSPERLEVEL = 50 -- How many stat points do you get for levelling up?
INV_MONEYPERLEVEL = 1000 -- How much money do you get for levelling up
INV_MAPS = {"inv_devtest_v6", "inv_vent_v5", "inv_unpossiblev2nl", "inv_makyBs_v2nl"} -- Duh...
INV_LEVELLINGMULTI = 3 -- Tweak how hard levelling up is!
INV_JOINMESSAGES = { "This server is running Invasion V1.0c", "Have fun!" }
INV_PLAYERSCOLLIDE = false
INV_PLAYERSHURTPLAYERS = false 

-- Bonuses
INV_ENABLEBONUSES = true
INV_ALLALIVEBONUS = 0.25 -- 25%

-- You can tweak the defaults here
INV_BASESPEEDWALK 	= 250 -- Default walk speed of gmod
INV_BASESPEEDRUN 	= 400 -- Default Run speed of gmod
INV_BASEJUMP		= 160 -- Guess

---------------------------------------------------------
-- Upgrade Costs!, Formated as { Percent Change, Cost, min , max } --
---------------------------------------------------------
INV_WEAPONSPEEDUPGRADECOST  	= { 1, 10, 0, 200 }
INV_WEAPONDAMAGEUPGRADECOST 	= { 1, 10, 0, 400 }
INV_CLIPSIZEUPGRADECOST 		= { 1, 5, 0, 300 }
INV_DAMAGETAKENUPGRADECOST 		= { -1, 20, 50, 999 } -- You don't want to pay to be hurt more...
INV_MAXIMUMHEALTHUPGRADECOST	= { 1, 15, 0, 2000 }
INV_SPEEDUPGRADECOST 			= { 1, 20, 0, 500 }
INV_JUMPUPGRADECOST				= { 1, 10, 0, 300 }
INV_SPREADUPGRADECOST			= { -1, 50, 20, 999 }

-----------------------------------
-- Various settings for entities --
-----------------------------------
-- Medicine cabinet
INV_MEDICINECABINETINITIALHEALTH 	= 300 -- Amount of health the medicine cabinet stores total, and begins with.
INV_MEDICINECABINETREFILLINTERVAL	= 10 -- Delay between refils
INV_MEDICINECABINETREFILLAMOUNT 	= 2 -- How much each refil adds
INV_MEDICINECABINETGIVEAMOUNT 		= 1 -- How much each use gives
INV_MEDICINECABINETHEALTH			= 250 -- How strong is the cabinet from attack!

-- Spawns
INV_INVASIONSPAWNVISIBLE 	= true -- Can you see the spawn points of the enemy?
INV_SPAWNRADIUS 			= 64

-- Power Core
INV_POWERCOREHEALTH = 3000
INV_POWERCOREMODEL = "models/props_interiors/VendingMachineSoda01a.mdl"
INV_POWERCORECOLOR = {255, 255, 255, 255}

-- Barriers
INV_BARRIERMODEL = "models/props_c17/concrete_barrier001a.mdl"
INV_BARRIERHEALTH = 1000
INV_BARRIERCOST = 2000
INV_MAXBARRIERS = 5


------------------
-- HUD SETTINGS --
------------------
INV_CLIENTSIDECOUNTDOWN  = false
INV_CLIENTUPDATEINTERVAL = 1